I don't have the game installed at the moment so sorry if I lead you astray.ĭint work at all. Review your handiwork and redo as necessary. I fixed mine by loading Face Tattoos and LooksMenu Customization Compendium AFTER the LooksMenu. There are supposed to be extra skin options here (I know this since they were there yesterday). Can't recall if you need to disable and enable character.ĥ. Several face overlay options went missing (Tattoos, Facepaint, and other options). Make your changes (I don't think it updates until you click done).Ĥ. This should put you in the Character Customization screen. Type SLM (and those numbers, you should be able to ignore any 0's at the beginning but I recommend just doing the whole number.ģ. Should be some number with quotations mid screen.Ģ. (SAVE YOUR GAME BEFORE YOU DO ANYTHING LIKE THIS).ġ. So in game, easiest is to face the character you want to change (Not sure if you can change Deacon or if his disquise mechanic will interfere, save your game for a backup). You can probley find it online somewhere. And where can i find the drop down list, the word ain't mentioned when i do google search.Originally posted by Ihateeverybody:You got looks menu so what you need is the PRID of the Character you want to change. Question, what is the target folder's name. That allows you to select the target folder (create that first for MO2.) Using that option allows you to select different folders between different profiles, if you have any. You could set the path, but another easy way would be to hold LCTRL, when you click to run Batch Build in MO2. Else it tries to push the content in to original folder and fails. In it's current state it MUST have a target folder. They all go to MO2 Overwrite, or path that you have set for output content in MO2.īodySlide is an exception. Ursprünglich geschrieben von Ilja:If you are using MO2, then nothing should go to Data folder anyway. If content does not have target folder set from application paths then it goes to Overwrite.īodySlide is an exception. (Add Executable.)Īpplication will now appear with correct path in your MO2 application drop down list - the same where game executable, F4SE, CK (etc.) tools are found, if they are installed. Right click application and set it as MO2 executable. RIght panel Data tab > Scroll do target folder. If you are using modlike tools (like BodySlide) then install them with MO2, like any other mod. They all go to MO2 Overwrite, or path that you have set for output content in MO2. If you are using MO2, then nothing should go to Data folder anyway. This mod will not work properly if your copy of LooksMenu is not up to date. Mtm ocbp - ocbpc physics and collision presetĪnd just under the ESM files at priority 10 : high res dlc black face fix > HD texture pack enabled. Skeletal adjustments for cbbe - knee fix - legs for days edition beta Rusty face fix (at the moment not active, no problems) The eyes of beauty fallout kaleidoscope edition AIOĬommonwealth cuts - ks hairdos - apachiiskyhair This is what i have now in load order for character building. XML and JSON no where to be found on my rig. I did build my body under bodyslide, type and presets. Several face overlay options went missing (Tattoos, Facepaint, and other options). But no folders or files to be found after the save. No sliders, no custom colours, does not save presets, cause the folder does not exist in the fallout 4 data folder. I got everything running, even stuff that should not run.
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